Tool names are examples, not endorsements, and they change monthly. Each step lists the kind of tool, with examples current as of October 2026. Check the Resources directory for up-to-date options and licenses.
How to read a template #
Each template has:
- Shape: runtime, format and what makes this type distinct
- Roles: the "hats" from the Roles Glossary you'll wear
- Pipeline: steps from idea to delivery
- Time split: a rough guide to where the hours go
- Traps: what usually goes wrong
- Variations: budget, local and hybrid versions
Every pipeline shares the same backbone:
DEVELOP → DESIGN → PLAN → GENERATE → ASSEMBLE → SOUND → FINISH → DELIVER → DOCUMENT
1. Music video #
Shape: 1–4 minutes, cut to an existing track. Mood and rhythm matter more than plot; often a loose narrative or visual concept. Strong for AI: surreal imagery fits, and music carries the emotion.
Roles: Director, Editor, DP, Production Designer, Colorist (light Sound work).
Pipeline:
- Rights first: confirm you have permission to use the track (your own, licensed, or the artist's commission).
- Concept & treatment: one-paragraph concept, visual motifs, color arc across the song.
- Song map: a timeline of song sections (intro / verse / chorus / bridge) with timestamps and BPM. Mark the beats you'll cut on.
- Look development: style reference frames, palette, the performer or character sheet if there is one.
- Shot list by section: plan more shots per chorus and slower holds in verses.
- Key frames: image model with multi-reference for consistency.
- Animate: image-to-video for most shots; text-to-video for abstract interludes. Generate 20–50% more shots than you need.
- Performance shots (if any): lip sync to the vocal track, or motion transfer from your own filmed performance.
- Edit to the beat: cut on downbeats; use speed ramps and match cuts.
- Grade: follow the color arc.
- Finish: upscale, grain, deliver in 16:9 plus a vertical cut-down for social.
Time split: Development and design 15% · Generation 45% · Edit 25% · Finish 15%
Traps:
- Clip-reel syndrome: beautiful shots with no visual progression. Plan an arc.
- Lip-sync failures on sung vocals. Prefer angles and cuts that hide them, or capture your own performance.
- Cutting off-beat. Use markers on the beat grid.
Variations: Budget: unlimited low-res tiers for drafts, credits for finals. Local: ComfyUI with an open image-to-video model plus Resolve. Hybrid: film the performer on green screen and generate the worlds.
2. Narrative short (1–5 min) #
Shape: a story with characters, dialogue or performance, and an arc. The hardest type for AI: it needs character consistency, performance and continuity.
Roles: Screenwriter, Director, Casting / Character Designer, DP, Script Supervisor, Editor, Sound Designer, Composer, Colorist.
Pipeline:
- Script: logline, beat sheet, screenplay. Write to the medium's strengths: fewer characters, controlled locations, more visual storytelling.
- Characters: a full character sheet for each character, including a canonical description block and references. Consider a character LoRA for the leads.
- World / locations: a world bible; an establishing key frame for each location; a floor plan if the scene has several angles.
- Shot list and blocking diagrams, with the 180° line marked for every dialogue scene.
- Voice: cast voices (voice actors or a voice model) and record or generate dialogue first. The performance drives the timing.
- Animatic: rough key frames cut to the dialogue track. Lock timing before expensive generation.
- Key frames: for every shot, using multi-reference and camera-angle tools for coverage.
- Animate: image-to-video; first/last-frame conditioning for precise actions.
- Lip sync on dialogue close-ups.
- Edit: coverage-based, with J/L cuts and reaction shots.
- Sound: dialogue cleanup, ambience, Foley-level effects, score.
- Continuity and artifact passes (Field Guide §8).
- Grade, finish and deliver.
Time split: Writing 15% · Design and pre-production 20% · Generation 35% · Edit 15% · Sound 10% · Finish 5%
Traps:
- Identity drift between shots. Lock it with references and LoRAs; generate faces large in frame.
- Flipped screen direction in dialogue. Plan eyelines in advance (Cookbook §11).
- Weak performance. Use acted reference (motion or performance transfer), real voice actors, and the Kuleshov effect in the edit.
- Skipping the animatic, which leads to regenerating shots that get cut anyway.
Variations: Hybrid: real actors for close-ups with AI environments and wides. Animation style: stylized characters reduce uncanny valley and identity drift.
3. Trailer / teaser #
Shape: 30–150 seconds selling a film that may not exist (concept trailer). Built on structure, rhythm and sound design.
Roles: Trailer Editor, Director, Sound Designer, Motion Graphics / Title Designer, Colorist.
Pipeline:
- Concept: logline, genre, tone, the "big question."
- Trailer structure: a three-act trailer — setup (world and hero), escalation (conflict, rising pace), climax montage, title card, button (the final beat or joke).
- Sound skeleton first: choose or compose the music track and sketch the sound design (hits, risers, silences) before generating. Trailers are cut to sound.
- Shot wishlist: iconic "trailer shots" (hero reveal, the wide establishing world, action beats, the quiet moment before the drop).
- Generate: prioritize striking single images over continuity. Trailers forgive gaps in story but not weak shots.
- Dialogue / VO lines: a few strong lines (voice model or actor).
- Edit: fast cutting in act two, rhythm on the hits, a strategic black frame before the title.
- Titles and graphics: title treatment, text cards, release-style end card.
- Mix: heavy on hits and silence contrast; loudness to platform spec.
- Grade and deliver: 16:9 plus a vertical teaser version.
Time split: Concept and structure 15% · Sound skeleton 15% · Generation 35% · Edit 25% · Titles and finish 10%
Traps:
- No structure (a montage of cool shots). Use the three-act trailer form.
- Generic titles. Design a real title treatment.
- Sound as an afterthought. In trailers, sound is the edit.
4. Spec ad / product spot #
Shape: 15–60 seconds, one product or brand message, often several aspect ratios. A strong AI portfolio piece for commercial work.
Roles: Producer, Director, Art Director, DP, Editor, Motion Graphics, Clearance.
Pipeline:
- Brief: product, audience, single message, call to action. For a real brand without permission, label it clearly as an unofficial spec ad and check the rights primer. Using a fictional brand is safer.
- Script and boards: 3–8 shots; a storyboard for each frame.
- Product accuracy: product photos as references; consider a product LoRA or 3D model so shape, logo and label stay exact. Composite the real logo and text in post.
- Key frames: hero product shot, lifestyle shots, detail macros.
- Animate: controlled moves (slow orbits, push-ins, macro slides).
- Variants: use transformation tools to make versions (different settings, talent, colors) from one base.
- Edit: rhythm, product on screen at the key moment, end card with the call to action.
- Sound: music bed, product sounds (clicks, pours, fizz), VO.
- Deliver: 16:9, 9:16, 1:1, and 6s/15s/30s cut-downs.
Time split: Brief and boards 15% · Product accuracy 20% · Generation 30% · Edit and versions 25% · Finish 10%
Traps:
- Wrong product details (logo, label, shape). Clients notice instantly. Composite the real ones.
- Commercial-use licensing. Use models and plans that allow commercial work, or licensed-data models if the client asks for provenance.
- Forgetting cut-downs and aspect ratios.
5. Documentary-style / essay film #
Shape: 2–15 minutes. Narration or interviews plus visuals; AI used for reconstruction, illustration or archival-style imagery.
Roles: Researcher, Writer, Director, Editor, Sound, Clearance.
Pipeline:
- Research: sources, facts, interviews (real people with consent).
- Script / narration draft; record a scratch VO.
- Visual strategy: decide what is real footage, what is archival, and what is AI reconstruction. Plan how you'll tell the viewer which is which.
- Record the final narration or interviews.
- Edit the radio cut (audio only) first.
- Visuals: real or licensed footage plus AI illustrations; consistent stylization for reconstructions (e.g. an illustrated or painterly look) so they aren't mistaken for real footage.
- Edit to the narration; B-roll; lower thirds.
- Fact-check pass.
- Captions, sound mix, grade, deliver.
Time split: Research and writing 30% · Recording 10% · Edit 25% · Visuals 25% · Finish 10%
Traps:
- Photoreal AI presented as documentary truth. This is an ethics and trust problem, and possibly a legal one. Label reconstructions on screen and stylize them.
- Synthetic depictions of real people without consent.
- Unverified facts.
6. Vertical micro-drama / social series #
Shape: 30–90 second episodes in 9:16, a hook in the first second, a cliffhanger at the end, a recurring cast. Built for TikTok, Reels and Shorts.
Roles: Showrunner, Writer, Character Designer, Director, Editor, Social Media Manager.
Pipeline:
- Series bible: premise, characters (full sheets with LoRAs or references), world, episode arc.
- Episode beats: hook (0–2s), escalation, cliffhanger.
- Batch production: write, design and generate several episodes at once so the look stays consistent.
- Frame for vertical: close-ups and medium shots; faces in the upper-middle; keep the bottom ~20% clear of key action because of UI overlays.
- Burned-in captions (most viewers watch muted).
- Fast edit, with sound hits on the hook and cliffhanger.
- Release cadence: schedule, thumbnails, titles; track retention.
Time split: Series development 20% (up front) · Per episode: Generation 45% · Edit 30% · Captions and publish 25%
Traps:
- Character drift across episodes. Use LoRAs or locked references and the same model version.
- A slow open. Viewers swipe away in under 2 seconds.
- Designing in 16:9 and cropping.
7. Weekly challenge sprint (10–60s) #
Shape: AiFC weekly format. One craft skill, a short runtime, a 7-day deadline.
Pipeline (by day):
| Day | Do |
|---|---|
| Mon | Read the brief and any linked lessons. Logline plus micro beat sheet. Decide how you'll show the skill. |
| Tue | Design: character, location and look references. Shot list (5–12 shots). Any craft artifact the brief asks for (lighting diagram, blocking, etc.). |
| Wed | Key frames for every shot. Attend the live session or critique if there is one. |
| Thu | Animate. Generate coverage. Log settings as you go. |
| Fri | Edit, sound and music. |
| Sat | Fix passes (Artifact Field Guide), grade, captions. Self-score with the rubric. |
| Sun | Export, write the breakdown (template), submit. |
Traps: spending six days generating and one day on everything else. Protect Friday and Saturday for post.
Pipeline variations by budget & setup #
| Setup | Generation | Edit / finish | Notes |
|---|---|---|---|
| Zero budget, local GPU | ComfyUI + open models with licenses that suit your use | DaVinci Resolve (free) | Check each model's license; draft at low resolution |
| No GPU, low budget | One hosted subscription with commercial rights, or unlimited low-res tiers for drafts | Resolve (free) | Draft on unlimited tiers, spend credits on finals |
| GPU rental | ComfyUI on rented cloud GPUs | Local edit | Good for LoRA training and big batches |
| Professional hybrid | Hosted top models plus ComfyUI for control | Premiere/Resolve + Nuke/AE + upscaler | Budget for licensed-data models for client work |
| Hybrid live action | Real actors or plates + AI environments and VFX | Full post | Often the highest-quality route for narrative |
Choosing a pipeline #
| If your priority is… | Start with |
|---|---|
| Learning craft fundamentals | Weekly challenge sprint |
| A portfolio piece for commercial work | Spec ad |
| Visual experimentation | Music video |
| Story and character | Narrative short (keep it under 2 minutes at first) |
| Audience building | Vertical micro-drama |
| Pitching a bigger project | Trailer / teaser (proof of concept) |