How to use this kit #
Copy the templates you need into your own project doc or folder. Most AI films don't need every one. A good minimum:
| Project size | Use |
|---|---|
| Weekly challenge (10–60s) | Logline, Beat sheet (short), Shot list + Generation log |
| Short film (1–5 min) | Everything except the World bible (unless it's genre or fantasy) |
| Series or recurring IP | Everything, plus keep the Character sheets and World bible as living documents |
Why bother? In AI filmmaking, a generation is cheap but a coherent film is expensive. Planning is what turns 400 random clips into 40 usable shots.
Each template notes the traditional role it stands in for, so you know which "hat" you're wearing.
1. Logline & premise worksheet #
Role: Screenwriter / Development
WORKING TITLE:
FORMAT / RUNTIME / ASPECT RATIO: (e.g. narrative short / 90s / 16:9)
GENRE + TONE: (e.g. sci-fi drama, quiet and melancholy)
PREMISE ("What if…?"):
PROTAGONIST (who + one defining trait):
GOAL (what they want, concretely):
OBSTACLE (what's in the way):
STAKES (what happens if they fail):
TWIST / TURN (what changes):
LOGLINE (1–2 sentences, combining the above):
THEME (what it's really about, one line):
THE ONE IMAGE (the frame you'd put on the poster):
WHY AI? (what this medium lets you do that live action couldn't, or "it's just my tool"):
Check: can a stranger repeat your logline back to you after hearing it once?
2. Beat sheet #
Role: Screenwriter / Story Editor
Choose the version that fits your runtime.
Micro (under 30s): Hook, Turn, Button #
| Beat | Seconds | What happens | Key image |
|---|---|---|---|
| Hook | 0–3 | ||
| Development | |||
| Turn | |||
| Button / payoff |
Short (30s–5 min): five beats #
| Beat | Approx. % | What happens | Emotion | Key image |
|---|---|---|---|---|
| Opening image / hook | 0–10% | |||
| Inciting incident | 10–20% | |||
| Escalation | 20–70% | |||
| Climax / turn | 70–90% | |||
| Resolution / final image | 90–100% |
Tip: the opening and final images should "rhyme" — two visually related frames that show how things changed.
3. Character sheet #
Roles: Casting Director, Costume Designer, Hair & Makeup, Character Consistency Artist
Make one per recurring character.
NAME: ROLE IN STORY:
AGE / BUILD / HEIGHT:
FACE (specific, distinctive features):
HAIR (style, color, length):
SKIN / COMPLEXION NOTES:
SIGNATURE WARDROBE (every item, colors, materials):
PROPS THEY CARRY:
POSTURE / MOVEMENT STYLE:
VOICE (pitch, accent, pace, voice model + voice ID if used):
WANT: NEED:
FLAW / WOUND:
ONE BEHAVIOUR THAT SHOWS WHO THEY ARE:
--- CONSISTENCY LOCK ---
CANONICAL DESCRIPTION BLOCK (paste identically into every prompt):
REFERENCE IMAGES (file names / links):
[ ] Front [ ] 3/4 left [ ] 3/4 right [ ] Profile [ ] Full body
[ ] Expressions: neutral / happy / angry / sad / afraid / surprised
[ ] Wardrobe close-ups
CHARACTER LORA / REFERENCE ID (model, version, trigger word, strength):
SEED(S) THAT PRODUCED THE CANONICAL LOOK:
KNOWN DRIFT RISKS (e.g. "eye color drifts green in low light"):
Rights check: this character must not resemble a real person without their consent, or an existing copyrighted character.
4. World bible #
Roles: Production Designer, Art Director, Set Decorator, Concept Artist
WORLD NAME / SETTING:
ERA / TECH LEVEL:
GEOGRAPHY & CLIMATE:
RULES (what's possible here that isn't in our world, and the limits):
VISUAL STYLE:
Overall look (one line):
Reference films / artists / photographers:
Style reference image(s):
Canonical style block (paste into every prompt):
PALETTE:
Primary colors (hex):
Accent colors:
Colors to AVOID:
MATERIALS & TEXTURES (e.g. weathered brass, wet concrete, linen):
ARCHITECTURE (shapes, scale, signature details):
SIGNAGE & GRAPHICS (fonts, language, logos — make real text in post):
VEHICLES / TECHNOLOGY / CREATURES:
KEY LOCATIONS (one block per location):
Name:
Purpose in story:
Time of day / weather:
Lighting (sources, direction, color temp):
Layout notes / floor plan (sketch link):
Establishing key frame (file):
Hero props and set dressing:
5. Lookbook checklist #
Roles: Director, DP, Production Designer
A lookbook is a one-page or short visual summary of the film's look. Include:
- Title, logline, tone words (3)
- 6–12 reference frames (from your own tests, or labelled references for internal use only)
- Palette swatches
- Lighting approach (high-key or low-key, motivated sources)
- Lens and camera approach (e.g. "35mm handheld, intimate" or "locked-off wides, symmetrical")
- Aspect ratio and frame rate
- Texture (grain, halation, clean digital)
- Sound and music references
6. Shot list #
Roles: Director, DP, 1st AD
This is the most useful pre-production document for AI work: your shot list is your generation queue.
| # | Scene | Shot | Size | Angle | Move | Lens | Subject / action (one action) | Light | Audio | Method | Refs | Dur | Status |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | A | EWS | High | Slow push-in | 24mm | City at dawn, empty street | Blue hour, sodium lamps | City ambience | T2V | world_01 | 4s | ☐ |
| 2 | 1 | B | MCU | Eye | Static | 50mm | Mara looks up from the letter | Warm key screen-left | Paper rustle | I2V from KF2 | mara_sheet | 3s | ☐ |
| 3 | 1 | C | ECU | Eye | Static | 100mm | Letter: "Come home." | Same | — | Still + post text | — | 2s | ☐ |
Column notes:
- Size / Angle / Move / Lens: use terms from the Terms Glossary §5–9.
- Method: the generation method — T2I, T2V, I2V, V2V, first/last frame, live action, 3D, stock, composite.
- Status: ☐ not started, ◐ generating, ◑ selects chosen, ✓ final, ✗ cut.
Coverage reminder: for important dialogue or action, plan at least a wide, a medium and a close-up (or reaction shot), so the editor has options.
7. Blocking & lighting diagrams #
Roles: Director, DP, Gaffer
A top-down sketch per scene showing:
- Character positions and movement paths (arrows)
- Camera positions for each shot (numbered to match the shot list)
- The 180° line
- Light sources: key, fill, rim and practicals, with direction arrows and color temperature
Hand-drawn and photographed is fine. Tools such as Shot Designer, StudioBinder or a whiteboard also work.
Why: the most common AI continuity errors (flipped screen direction, light switching sides) come from not deciding these in advance.
8. Continuity bible #
Role: Script Supervisor
Track the details that tend to drift:
| Element | Scene(s) | Canonical state | Changes when / why | Reference image |
|---|---|---|---|---|
| Mara's coat | 1–4 | Rust wool, 3 brass buttons, collar up | Wet after Sc 3 | mara_coat.png |
| Letter | 1, 4 | Cream paper, folded in thirds, ink smudge lower left | Torn in Sc 4 | letter.png |
| Light | 1–2 | Dawn, key from window screen-left | — | sc1_light.png |
9. Generation log #
Roles: DIT, Data Wrangler, Workflow Engineer
Log every generation you keep, plus notable failures. This is your camera report, and the raw material for your process breakdown.
| Shot # | Take | Tool / model + version | Workflow file | Prompt (or prompt ID) | Neg. prompt | Refs / controls | Seed | Key settings (steps, CFG, denoise, LoRAs + weights) | Res / fps / dur | Result | Keep? | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 03 | MiniMax H3 I2V via ComfyUI | i2v_v4.json | P-012 | P-NEG-01 | KF2.png, mara_lora@0.8 | 448812 | 8 steps, CFG 4 | 1280×720 / 24 / 3s | Good, slight hand morph at end | ✓ (trim) | Trim last 10 frames |
File naming convention (recommended):
<project>_<scene>_<shot>_<take>_<model>_<seed>.<ext>
e.g. homecoming_s01_sh02_t03_h3_448812.mp4
Keep rate: at the end, divide kept takes by total takes per shot. It's a useful number to report honestly in your breakdown.
10. Asset & rights tracker #
Roles: Producer, Clearance Coordinator
| Asset | Type | Source / tool | License / terms | Commercial OK? | Attribution needed | Consent on file | Notes |
|---|---|---|---|---|---|---|---|
| Score | Music | Suno v6 (paid) | Per Suno ToS | Check plan | No | n/a | |
| Mara voice | Voice | Eleven v4, designed voice | ElevenLabs ToS | Yes (paid plan) | No | n/a (no real person) | |
| Rain SFX | SFX | Freesound #12345 | CC-BY 4.0 | Yes | Yes | n/a | Credit in end card |
See Rights, Ethics & Disclosure Primer.
11. Schedule & budget #
Roles: Producer, Line Producer, UPM
Schedule (challenge week example):
| Day | Phase | Goal | Done |
|---|---|---|---|
| 1 | Development | Logline, beats, look locked | ☐ |
| 2 | Pre-production | Character sheet, key frames, shot list | ☐ |
| 3–4 | Production | Generate selects for every shot | ☐ |
| 5 | Post | Edit, sound, music | ☐ |
| 6 | Post | Fixes, grade, captions | ☐ |
| 7 | Delivery | Export, breakdown, submit | ☐ |
Budget:
| Line item | Plan | Actual |
|---|---|---|
| Subscriptions (pro-rated) | ||
| Credits / per-second inference | ||
| GPU rental / electricity | ||
| Music / SFX licenses | ||
| Voice | ||
| Other | ||
| Total |
Rule of thumb: draft at low resolution or on unlimited tiers, and spend credits only on final renders.